Novelty, competition and engagement give gamification an edge when it comes to getting students to revise. Here, Teegan Green, Iliria Stenning and Rasheda Keane explain how they use The Chase from H5P in a hybrid course
Learning designers and educators should focus on creating value for learners that goes beyond Mooc content. In this article, Temesgen Kifle and Ben Cossalter share innovative features that drive belonging and engagement
How hard can it be to stage an online conference? Don’t you just book a whole bunch of Zooms and send out invites? Well, yes and no. Here are five key takeaways from our experience as rookies to conference organisation
What will higher education be like by 2035? Four early-career academics at Australian universities, from different discipline areas, offer a vision of how universities might evolve and adapt to future technologies and workplace demands
With technology offering greater potential for a personalised approach to higher education, Michael Rosemann and Martin Betts look at what universities can learn from the ubiquitous music platform Spotify
AI has brought assessment and academic integrity in higher education to the fore. Here, Amir Ghapanchi offers seven ways to evaluate student learning that mitigate the impact of AI writers
Defining the problem can determine the best tech to deliver realistic training environments. Here is how one media lab demystifies technology-enabled learning experiences and empowers educators to develop their own
To support students from diverse backgrounds, universities should actively foster supportive communities. For the University of Auckland, this meant creating a ‘village’ on campus, as Melissa Leaupepe explains