Working with students to co-create their education
By Miranda Prynne, 29 October, 2021
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Collaborating with students is an effective way to develop curricula, classroom activities and even sometimes, assessments. But while many are familiar with the concept of co-creation, fewer are confident in how, on a practical level, to effectively work with students to shape their learning. Here we pull together advice from academics who are successfully using co-creation in their teaching and seeing positive learning outcomes as a result.
Questions about accessibility led to events management students and educators using block towers to foster discussion of lived experiences and a sense of belonging. Here, Katy Proctor and Nick Davies offer their insights into co-creating module content
Bringing the student voice into the creation of a toolkit to decolonise and diversify university reading lists was a key purpose of a library project at the University of Chester
Teaching excellence rests on clear principles and agile strategy, collaboration with students and a frank approach to educational gain, write Emily Pollinger and Julian Chaudhuri. Here, they share tips for maintaining and evidencing success
In the era of social technologies, authentic storytelling becomes a powerful tool for cultural and social change, a fundamental role of higher education, writes Arijit Mukhopadhyay
Engaging in local civic projects offers students meaningful learning opportunities, fosters co-creation and supports the community at large. Here, Martha Sullivan outlines the benefits based on working with the Empty Bowls project
Building a strong cohort starts with supporting students directly. Here, we, as student and staff co-authors in the humanities, share insights on how to encourage solutions designed for students by students
By giving students agency in course content, the University of Edinburgh presents a fascinating case study of how student-led experiential learning can be used to develop professional skills in credit-bearing exercises. But can it work at scale?
Effective approaches universities can take to promote equity and improve student learning outcomes and employability, shared by a team from the University of Salford
Co-creation can bring together research supervisors and doctoral students to unpick the tensions and challenges in the supervisory relationship and seek solutions, researchers from the University of Warwick explain
Elena Riva and Wiki Jeglinska explain how academics can work with students to co-create well-being modules that span multiple disciplines and support students’ self-care, drawing on their own experience of collaborating on such a scheme
Simon Riley and Gavin McCabe share a reflective learning and assessment framework for staff and students to co-create experiential learning that is scalable and effective
Eric Tsui outlines a method he uses to enhance student learning through the co-creation of new scenarios for curriculum development in their discipline
Co-creation is far more about mindset than suitability for a particular setting, and the evidence demonstrating its benefits is growing, says Catherine Bovill
Authentic assessment is one of the biggest challenges associated with online teaching and learning. Here Katherine Baverstock explains why negotiated assessment engages remote students and lowers the risk of cheating
Anke Schwittay shows how design methods such as scenario building can help students think creatively about diverse challenges and imagine responses to them
In the heady rush to extol the virtues of asynchronous learning, we are watering down the main element of students’ learning experience, says Linda Kaye
Assessed blogs can help translate the thrill of interactive learning into tangible outcomes that enrich and showcase students’ knowledge. Here’s how to do it
Natalie Kopytko and Susannah Sallu detail how participatory activities used for stakeholder engagement can help motivate students to learn about sustainability online
Richard Fitzpatrick and Thomas Little offer insights for designing and developing immersive learning experiences using video games, based on their experience using Minecraft in their teaching